Soon enough Drake finds himself dodging bullets and running from enemies, he can do not be absolutely clear on whom to trust. If the enemy doesn't see sneaking up on him from behind or his side, then he is able to not cry out to alert his comrades nor is he going to have a very chance to fire his weapon. Comparisons with Tomb Raider have been off here, because the depth of puzzles and progress is a bit more shallow compared to the adventures of Ms Croft, with the sport hardly stopping less than marking where to search which has a big neon sign.