Soon enough Drake finds himself dodging bullets and running from enemies, the guy can do not be clear on whom to trust. If the enemy doesn't see sneaking on him from behind or his side, then the guy can not cry over to alert his comrades nor could he use a chance to fireside his weapon. Comparisons with Tomb Raider are actually off here, because depth of puzzles and progress is a bit more shallow compared to adventures of Ms Croft, with the sport only just stopping lacking marking which place to go with a big neon sign.