WII Capcom Officially Announces Project Treasure Island Z

Capcom has officially announced Project Treasure Island Z... for Wii (how poetic of us). First details and screens inside.

Capcom today announced its first original title exclusively for the Nintendo Wii, Project Treasure Island Z (Working Title), an innovative, full-length puzzle adventure game that utilizes the unique control mechanics of the Wiimote and challenges gamers to "play different". Capcom plans to release Project Treasure Island Z this fall.

"Innovation has been the cornerstone of Capcom's successful history," said Charles Bellfield, vice president, marketing, Capcom Entertainment. "By introducing a whole new level of interactivity, this title reinforces our commitment to pushing the limits on how people view and play games."

Legend has it that a revered pirate named Barbaros once stole the world's treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under.

Players will explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of vast riches and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with their own sub-areas. Players will rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect Barbaros's legendary treasures.

The first two screenshots of the game can be found on the gamepage for Project Treasure Island Z.

Posted on 16-03-2007 by Dennis

Comments

  • It looks alright but why are so many companies jumping back on the Cel shading bandwagon again? I thought everyone had gotten off of that a few years back because it was becoming to common.

    ganepark32, 30-11--0001 at 00:00
  • Cell shading technique does improve the game's run time performance by projecting the objects from a 3D world onto a 2D plane and thus making rendering process goes smoother.

    LeSomeGuy, 30-11--0001 at 00:00

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