Let's Tap released on disc, Let's Catch available on WiiWare
SEGA today announces they have shipped Let's Tap to retailers in North America and has also made Let's Catch, Yuji Naka's second title from his Prope studio, available for download from the Nintendo Channel store.
Blazing new ground in Nintendo Wii control design, Let's Tap allows players to simply tap their fingers to hours of fun. Let's Catch brings the time-honored game of catch indoors along with creative new twists on the Nintendo Wii. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let's Tap and LLet's Catch are the first two products from the new studio to launch in North America.
Developed exclusively for Nintendo's Wii system, Let's Tap utilizes a ground-breaking control scheme where the Wii remote is placed on a box or flat surface so that it can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there's no need to hold the controller. Let's Tap presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.
In Let's Catch players will experience a new twist on the game of catch in six different single and multiplayer modes to play. Excelling through good timing and hand-eye coordination, players will find themselves playing games that range from having players pass a bomb to other players before it explodes, test players' ability to catch a fast ball, challenge players' throwing accuracy and more.
"We're excited to bring these two titles from Prope to gamers in North America," says Sean Ratcliffe, VP of Marketing at SEGA of America. "The Wii platform has been a gateway to innovative game development and these two titles present gameplay mechanics that are truly one of a kind."
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