Konami reveals WiiWare plans
Konami has revealed its first plans for digital distribution over the WiiWare platform. Three titles are confirmed already: Gradius Rebirth, DRiiFT MANIA and Contra Rebirth.
Konami has announced its first downloadable WiiWare titles, as it outlines the role of its new Network Business Development Department. The industry giant has created the all-new Network Business Development Department, which is designed to extend Konami's online activities across Europe. The new team will cover all future downloadable content and mobile titles, including WiiWare, PSN, XBLA and DSiWare as well as iPhone and other mobile phone platform releases.
The first titles to emerge from the group will be released in the coming months, with Gradius Rebirth out today, followed by DRiiFT MANIA later this month, and the all-action Contra Rebirth in August. Each title is an all-new game, with Gradius Rebirth marking the welcome return of one of gaming's most acclaimed shooters of all time.
Gradius Rebirth retains the 2D space-based action the series is famed for, with players guiding their Vic Viper ship through a series of horizontally-scrolling stages infested with thousands of aliens and huge end-of-level bosses. Power-up capsules allow the user to add lasers, secondary weapons systems, shields, etc, to their craft, while new additions include a Score Attack Mode wherein high-scores can be compared, and a Replay system where hard-fought battles can be reviewed.
DRiiFT MANIA will follow later in July, and is a top-down racer that allows up to eight players to race each other, using cartoon-style characters. Featuring twelve different tracks based on four themed environments - cityscape, hills, snow and a desert oasis - players can also select one of 34 vehicles from four categories. Each category is tailored for use within the different environments, with variations of speed, acceleration and handling and grip levels making specific vehicles ideal for particular locations.
DRiiFT MANIA 's multi-player modes allow users to play using combinations of Wii Remotes, Nunchucks and Classic Controllers, and seven game modes are on offer. These include single-player and multi-player championships, and Team Race; wherein participants are divided into two teams, with the winner those that amass the most points. The VIP mode elects one player per team as a VIP vehicle, who must be protected at all costs from the opposition cars, with the removal of the VIP car resulting in a win for the attacking team.
DRiiFT MANIA also has a fun 'Contamination' idea, where a player is marked contagious and must contaminate very other player within a set period, while 'Cold Potato' mode charges the user with collecting said vegetable and holding on to it for as long as possible! Finally, the 'Meteorite' option sees players embarking on a normal race, while trying to avoid a series of meteors as they fall from the sky.
Completing the trio in August is Contra Rebirth, a welcome return for Konami other celebrated shoot 'em up series. Armed soldiers are charged with running and jumping through a series of 2D levels, each littered with alien forces, vehicles and face-offs with massive bosses. OTT weaponry is the order of the day as homing missiles, flame-throwers and high-powered lasers are used to blast a path to the end of each stage, while agility and dexterity are required to clamber over seemingly impassable areas, and scale crumbling buildings.
Comments
Konami should really bring a Lost in Blue game in vain of the original Suvival Kids to DSiWare- like full on retro graphics etc. That would rock. As for these WiiWare titles? Not really interested in them.
The Lost in Blue series has really become mundane and lost its lustre long ago. Really, if they were to bring it to WiiWare I'd rather they just re-released Survival Kids because that is far better than any of the Lost in Blue titles.
Yeah the original series before this "casual epidemic" was great. DS games had some charm- but was mostly trial and error releases. Wii one took all that and spat on it.
What's exactly the difference between Survival Kids and the Lost in Blue-series? Weren't they just follow-ups that [i]did[/i] get localized?
The Lost In Blue titles were Konami trying to bring the gameplay of Survival Kids to a bigger audience as well as to a new plethora of gamers. Survival Kids feels more survival based, as if you really are stranded on an island have to make do, whereas Lost In Blue sort of doesn't capture that at all. LIB feels more of a chore to play and it's not nearly as enjoyable.
Survival Kids is the series name and the original titles. They appeared on the GBC. The second Survival Kids GBC game never got localized and when the DS came along, while Japan kept the Survival Kids: Lost in Blue as the name, America attached "Lost in Blue" as the series name to try and find a more mature audience. Though the games where riddled with problems and each DS title had little improvements over the last. The Wii version was complemently aimed at the casual market which the Wii is known for.
...and you guys still don't consider enriching DS-x2.com by joining the staff? ;-)
I am on the staff though. Been writing reviews for awhile now. :)
Realised that just after posting that comment. Somehow your nickname always confuses me... :/
So it has fulfilled its purpose. Thank god, as I didn't think it was working :P
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